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video game and virtual reality portraits

Donkey Kong Country

DonkeyKong.jpg

A virtual portrait of Donkey Kong and Diddy Kong, from the N64 game, Donkey Kong Country. This is among the first video games to be created with computer graphics, simulating a three-dimemsional environment with a virtual camera.

Donkey Kong Country, 1994

Ellen Sandor & (art)n: Stephan Meyers, Janine Fron and Craig Ahmer

Tim Stamper, Rare Limited

Special thanks to John Cordell, Nintendo of America, Silicon Graphics and Steve Glenn

Virtual Photograph/PHSCologram: Cibachrome, Kodalth, Plexiglas

(40 x 30), (10 x 8) inches

Donkey Kong Country

Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.

iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.

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Strait Dope: iGram Virtual Reality Still,  1998

Ellen Sandor & (art)n:  Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury

Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago

 Virtual Photograph/Vintage iGram

14 x 11 inches

Dream Grrrls: iGram Virtual Reality Still

Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.

iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.

Dream Grrrls: iGram Virtual Reality Still,  1998

Ellen Sandor & (art)n:  Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury

Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago

 Virtual Photograph/Vintage iGram

14 x 11 inches

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Blue Window Pane:

iGram Virtual Reality Still

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Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.

iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.

Blue Window Pane: iGram Virtual Reality Still,  1998

Ellen Sandor & (art)n:  Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury

Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago

 Virtual Photograph/Vintage iGram

14 x 11 inches

Interiors: iGram Virtual Reality Still

Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.

iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.

Interiors: iGram Virtual Reality Still,  1998

Ellen Sandor & (art)n:  Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury

Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago

 Virtual Photograph/Vintage iGram

14 x 11 inches

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Strait Dope

Strait Dope: iGram Virtual Reality Still

Interiors
Blue Window Pane
Dream GRRRLS

Q4U: The Longest Yard

Membo_Q4U.jpg

Q4U: The Longest Yard,  2002

Ellen Sandor & (art)n: Pete Latrofa and Keith Miller

Feng Mengbo

Virtual Photograph/PHSCologram: Duratrans, Kodalth, Plexiglas

30 x 40 inches

Q4U

Killer Instinct

Killer Instinct,  1995

Ellen Sandor & (art)n: Stephan Meyers, Robert Mitz and Janine Fron

Tim Stamper & Kevin Stamper, Rare Limited

Special thanks to John Cordell, Nintendo of America and Silicon Graphics

Virtual Photograph/PHSCologram: Cibachrome, Kodalth, Plexiglas

(40 x 30), (20 x 16) inches

KillerInstinct.jpg
Killer Instinct
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