video game and virtual reality portraits
Donkey Kong Country
A virtual portrait of Donkey Kong and Diddy Kong, from the N64 game, Donkey Kong Country. This is among the first video games to be created with computer graphics, simulating a three-dimemsional environment with a virtual camera.
Donkey Kong Country, 1994
Ellen Sandor & (art)n: Stephan Meyers, Janine Fron and Craig Ahmer
Tim Stamper, Rare Limited
Special thanks to John Cordell, Nintendo of America, Silicon Graphics and Steve Glenn
Virtual Photograph/PHSCologram: Cibachrome, Kodalth, Plexiglas
(40 x 30), (10 x 8) inches
Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.
iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.
Strait Dope: iGram Virtual Reality Still, 1998
Ellen Sandor & (art)n: Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury
Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago
Virtual Photograph/Vintage iGram
14 x 11 inches
Dream Grrrls: iGram Virtual Reality Still
Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.
iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.
Dream Grrrls: iGram Virtual Reality Still, 1998
Ellen Sandor & (art)n: Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury
Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago
Virtual Photograph/Vintage iGram
14 x 11 inches
Blue Window Pane:
iGram Virtual Reality Still
Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.
iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.
Blue Window Pane: iGram Virtual Reality Still, 1998
Ellen Sandor & (art)n: Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury
Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago
Virtual Photograph/Vintage iGram
14 x 11 inches
Interiors: iGram Virtual Reality Still
Inspired by Man Ray and the Surrealists who were known for using photography to record their imagined worlds, iGrams celebrate a new evolution in photography.
iGrams are provocative PHSCologram artworks that tell visual stories from different angles about what lives inside of the CAVE, output directly from the CAVE environment in real time in three dimensions.
Interiors: iGram Virtual Reality Still, 1998
Ellen Sandor & (art)n: Stephan Meyers, Janine Fron, Fernando Orellana and Nichole Maury
Margaret Dolinsky and Dana Plepys, Electronic Visualization Laboratory, University of Illinois at Chicago
Virtual Photograph/Vintage iGram
14 x 11 inches
Strait Dope: iGram Virtual Reality Still
Q4U: The Longest Yard
Q4U: The Longest Yard, 2002
Ellen Sandor & (art)n: Pete Latrofa and Keith Miller
Feng Mengbo
Virtual Photograph/PHSCologram: Duratrans, Kodalth, Plexiglas
30 x 40 inches
Killer Instinct
Killer Instinct, 1995
Ellen Sandor & (art)n: Stephan Meyers, Robert Mitz and Janine Fron
Tim Stamper & Kevin Stamper, Rare Limited
Special thanks to John Cordell, Nintendo of America and Silicon Graphics
Virtual Photograph/PHSCologram: Cibachrome, Kodalth, Plexiglas
(40 x 30), (20 x 16) inches